If the cursor is over a "active" game-element (in this example the TV), it displays the name of the element right next to the cursor. Using the right mouse button, the player is able to open a menu containing all actions the character can perform with the object (in this case "investigate", "turn on" and "use with...")
In the status bar at the bottom of the screen he can access his inventory by clicking on the "Inventory" button, on the right side the name of the actual location is displayed, the middle shows captions like when he clicks on "investigate", the character describes the object (and maybe gives hints what can be done with it).
This screen shows the "Inventory" window, that opens on a click on the "Inventory"-Button. The items can be drag-and-dropped inside the window, in order to combine elements (if possible). If the player clicks on an element, it is "loaded" onto the cursor and can be applied on an "active" element in the current location.
Freitag, 28. Dezember 2007
Mittwoch, 26. Dezember 2007
Dienstag, 18. Dezember 2007
Practical Work - session 9
Game Flow Criteria for Player Enjoyment in Games:
Clear Goals:
You can choose if you want to fight or response a question...
Gratification and Punsihment:
We are still thinking about these points.
To do list:
*Optimisation of characters -> Achillus, Miss Murple, Colambo, Azumi (japanese Katanafighter);
*Testing
*Packaging Design
*Name of the Game!!!
Clear Goals:
You can choose if you want to fight or response a question...
Gratification and Punsihment:
We are still thinking about these points.
To do list:
*Optimisation of characters -> Achillus, Miss Murple, Colambo, Azumi (japanese Katanafighter);
*Testing
*Packaging Design
*Name of the Game!!!
Donnerstag, 13. Dezember 2007
Characters of the game
ACHILLUS
Son of the human Peleus and the divine sea nymph Thetis.
He is a known hero –the glory of war- in the greek mythology and is considered as invulnerable – except his heel > read more in the game.
His strength is Immortality (except his heel)
SUPERWOMAN
She is a fictional but famous heroine. Characteristic is her capacity to fly through the universe.
Superwoman is described as "faster than a speeding bullet".
Her arsenal of powers has included flight, super-speed, vision powers (including x-ray, heat, telescopic, infra-red, and microscopic vision).
COCO COLAMBO:
Colambo is crime fiction character.
He seems as an scatterbrained person, but he is really clever and able to solve nearly every case because of his ability to put himself in the murderer´s position.
AZUMI:
Azumi is a japanese swordswoman. Azumi stands for freedom, strength and fast capacity of reaction. She really knows what she wants and she is quite positive about herself. Her manual skills are well fully developed.
Son of the human Peleus and the divine sea nymph Thetis.
He is a known hero –the glory of war- in the greek mythology and is considered as invulnerable – except his heel > read more in the game.
His strength is Immortality (except his heel)
SUPERWOMAN
She is a fictional but famous heroine. Characteristic is her capacity to fly through the universe.
Superwoman is described as "faster than a speeding bullet".
Her arsenal of powers has included flight, super-speed, vision powers (including x-ray, heat, telescopic, infra-red, and microscopic vision).
COCO COLAMBO:
Colambo is crime fiction character.
He seems as an scatterbrained person, but he is really clever and able to solve nearly every case because of his ability to put himself in the murderer´s position.
AZUMI:
Azumi is a japanese swordswoman. Azumi stands for freedom, strength and fast capacity of reaction. She really knows what she wants and she is quite positive about herself. Her manual skills are well fully developed.
Donnerstag, 6. Dezember 2007
Game controls, player feedback (in development)
The controls of the Game are quite similar to a standard Point-and-click adventure (e.g. Indiana Jones 4). This means: almost everything is controlled by mouse, except action sequences, which probably will be controlled by the direction keys on the keyboard.
The player points with cursor on a item of his choice, then (if it is of relevance for the game) on the right handside of the cursor the name of the item will appear. If the player now clicks the right mouse button, a menu will show up from which he can choose what to do with the object (unlike in other adventures, only the options that truly can be used with the object will show up).
These options generally are:
look -> lets the detective describe the object (may provide useful details)
take -> the detective takes the object into his inventory
use -> he uses the object in whatsoever way
use with ... -> he uses the object combined with an object chosen from the inventory list
talk -> talk to the person
open -> opens doors, boxes, etc.
close -> closes doors, boxes, etc.
give ... -> gives an inventory-item to the person
turn on -> turns machines etc. on
turn off -> turns machines etc. off
travel -> the detective uses the local transport system to get to another place in the actual level
The player points with cursor on a item of his choice, then (if it is of relevance for the game) on the right handside of the cursor the name of the item will appear. If the player now clicks the right mouse button, a menu will show up from which he can choose what to do with the object (unlike in other adventures, only the options that truly can be used with the object will show up).
These options generally are:
look -> lets the detective describe the object (may provide useful details)
take -> the detective takes the object into his inventory
use -> he uses the object in whatsoever way
use with ... -> he uses the object combined with an object chosen from the inventory list
talk -> talk to the person
open -> opens doors, boxes, etc.
close -> closes doors, boxes, etc.
give ... -> gives an inventory-item to the person
turn on -> turns machines etc. on
turn off -> turns machines etc. off
travel -> the detective uses the local transport system to get to another place in the actual level
Mittwoch, 5. Dezember 2007
Montag, 3. Dezember 2007
scribble phase
detective gets instructions on video
locomotion by underground or bus (if the underground sign or a bus is visible, the player can use it to go to a certain station/next scene)
the detective goes to the natural history museum and finds the dead body of the man, he wantet to talk to
...
another possibility:
when he passes a phone box the phone starts to ring.
by answering it he gets some further hints...
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