Dienstag, 18. Dezember 2007

Practical Work - session 9

Game Flow Criteria for Player Enjoyment in Games:

Clear Goals:
You can choose if you want to fight or response a question...

Gratification and Punsihment:
We are still thinking about these points.


To do list:

*Optimisation of characters -> Achillus, Miss Murple, Colambo, Azumi (japanese Katanafighter);
*Testing
*Packaging Design
*Name of the Game!!!

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