Dienstag, 16. Oktober 2007

Practical Session 3

LOGLINE:
By solving brainstorming and action-packed quests you are on Mr Nobodys heels and try to catch him in various outstandingly unique levels.

PACKAGING:
With the motion-controlled Wii-technology "Catching Mr Nobody" takes the adventure game genre to a new dimension.
Slip into the role of your favourite detektiv and enter a innovatively designed world.

What does the player control? He controls a character!!:D
In comparison to many other learning games, our game looks much more exiting concerning graphics. The player has the possibility to become a famous snuffler and to move in a lovely created patchwork world in which he experiences exciting situations. The fun factor is given throughout the alternation of varoious situations in which he has to show knowledge but in the same moment be ready for some action when dealing with bad guys.
The Unique Selling Proposition (USP) is the combination of exiting adventure, action and puzzle game.

Roles at Breakfast Studios:
  • Game Producer/Manager: Julian Rojas
  • Game Artist/Modeler: Isabella Thaller
  • Game Programmer/Designer: Lisa Fleck
  • Game Analyst/Tester: Anna Hazod

1 Kommentar:

Paul Kearney hat gesagt…

Hey team, I think your project is developing well. I love the name "Catching Mr. Nobody". And I am looking forward to seeing which logo you choose.

You need to work on your elevator pitch more. Saying the it is "exciting" doesn't cut the mustard. Everyone says that everything is exciting and it doesn't say anything - and you write it as "exiting" which means to leave the building :)

How do you plan to utilise the features of the Wii? I am keen to seeing what you have in mind for the unique graphics of the world you enter.

Keep going, development is a evolving process and you are doing well.

Cheers, paul.