It is a mixture of a classical adventure-game with brainteasing excercises and occasional action-sequences (ie. of a fight) which can be solved with different abilities, depending on the character.
It's appealing to both genders because the player can choose from male and female characters and it combines problem-solving with thrilling action-parts. The game is not based on competiveness, although it offers some kind of high-score. There is a low standard of violence in the game, and ocassional brutality is shown in an abstract way.
Target audience:
12-14 - boys and girls. Due to some sarcastic (subliminal) humour it will also be interesting for gamers of older age (-17). The game targets players that are oversaturated of the whole bad 3D-games, and the style is a reference to popular MTV-series like "South Park" or "Drawn Together".
Gender specific things:
- possibility to choose a male or female character and it's proper abilites
- Action sequences -> boy gamers
- Problem solving -> girl gamers
How to make it gender neutral?
It is already gender neutral, as there's a good balance between action + adventure.
Feedback of an external person
Liisa likes the concept of the game (as it reminds her of "Monkey Island"), she assumes that it is gender neutral. There is still a lack of detailed information, also some sort of failure-treatment is missing (punishment, ...)
1 Kommentar:
You are making good progress despite the change of the topic.
Well documented session :)
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